 
A bit overwhelmed with Dead Space 2's weapons and suits? Don't know which suit or gun combo fits you best? Here is a guide to Dead Space 2's dangerously kick ass weapons and their configurations
     | Engineering Suit 1,000 Credits
 10 inventory slots
 +5% armor
 
 Elite Engineering Suit
 14,000 Credits
 25 inventory slots
 +25% armor
 +15% medpacks
 |  | 
     | Security Suit 20,000 Credits
 15 inventory slots
 +10% armor
 +5% damage on pulse rifle
 
 Elite Security Suit
 N/A credits
 25 inventory slots
 +25% armor
 +15% javelin damage
 
 Riot Security Suit
 0 Credits
 25 inventory slots
 +25% armor
 +10% contact beam damage
 |  | 
     | Vintage Suit 40,000 Credits
 20 inventory slots
 +15% armor
 10% store discount
 
 Elite Vintage Suit
 50,000 Credits
 25 inventory slots
 +25% armor
 15% store discount
 |  | 
     | Advanced Suit 40,000 Credits
 25 inventory slots
 +20% armor
 Stasis recharge time is decreased by 50%
 
 Elite Advanced Suit
 50,000 Credits
 25 inventory slots
 +25% armor
 +10% damage to all weapons
 +15% stasis duration
 |  | 
     | Plasma CutterCost: 0 Ammo cost: 1,200 credits
 Ammo: plasma energy
 Primary: fire plasma charge
 Secondary: rotate 90 degrees
 
 Upgradeable to
 Damage
 10 > 12 > 14 > 16 > 18
 Capacity
 10 > 12 > 14 > 16 > 18 > 20
 Reload
 1 > 1.25 > 1.5
 Speed
 1.0 > 0.8 > 0.6
 Special
 0 > 1
 |  | 
     | 
 Line GunCost: 9,000 credits Ammo cost: 2,000 credits
 Ammo: line racks
 Primary: wide horizantal charged beam
 Secondary: timed energy mine blast
 
 Upgradeable to
 Damage
 15 > 18 > 21 > 24 > 27
 Capacity
 5 > 6 > 7 > 8 > 9
 Reload
 1.6 > 1.45 > 1.3
 Width
 1 > 1.5 > 2
 Alt
 20 > 25 > 30 > 35 > 40 > 45 > 50
 Duration
 5 > 2.5
 |  | 
     | 
 Pulse RifleCost: 7,000 credits Ammo cost: 1,250 credits
 Ammo: pulse rounds
 Primary: rapid pulse rounds
 Secondary: grenade launcher
 
 Upgradeable to
 Damage
 5 > 6 > 7 > 8 > 9
 Capacity
 50 > 75 > 100 > 125 > 150 > 175
 Reload
 1 > 1.2 > 1.4
 Alt Fire
 3 > 4 > 5 > 6 > 7
 |  | 
     | 
 RipperCost: 8,000 credits Ammo Cost: 1,350 credits
 Ammo: ripper blades
 Primary: Harnessed saw blade
 Secondary: saw blade projectile
 
 Upgradeable to
 Damage
 8 > 10 > 12 > 14 > 16
 Capacity
 8 > 10 > 12 > 14 > 16
 Reload
 1 > 1.2 > 1.4
 Duration
 5 > 7 > 9
 Alt Fire
 20 > 22.5 > 25 > 27.5 > 30
 |  | 
     | 
 Seeker Riflecost: 11,000 credits Ammo cost: 1,000 credits
 Ammo: Seeker Shells
 Primary: single rifle shot
 Secondary: 2x zoom
 
 Upgradeable to
 Damage
 50 > 55 > 60 > 65 > 70
 Reload
 1 > 1.15 > 1.3 > 1.45
 Capacity
 4 > 5 > 6 > 7
 Alt Fire
 50 > 62.5 > 75 > 87.5 > 100
 |  | 
     | 
 DetonatorCost: 8,000 credits Ammo cost: 1,200 credits
 Ammo: Detonator Mines
 Primary: mine deployment
 Secondary: disarm mine
 
 Upgradeable to
 Reload
 1 > 1.15 > 1.3 > 1.45
 Capacity
 3 > 4 > 5 > 6 > 7
 Damage
 20 > 22.5 > 25 > 27.5 > 30
 Special
 1 > 2
 |  | 
     | 
 FlamethrowerCost: 11,000 credits Ammo cost: 1,000 credits
 Ammo: flame fuel
 Primary: Stream of fire
 Secondary: Canister flameshot
 
 Upgradeable to
 Damage
 4 > 8 > 12
 Capacity
 50 > 75 > 100 > 125 > 150 > 175
 Reload
 1 > 1.15 > 1.3 > 1.45
 Duration
 5 > 10 > 15
 Alt Fire
 1 > 1.3 > 1.6 > 1.9 > 2.2
 |  | 
     | 
 Force GunCost: 11,000 credits Ammo cost: 900 credits
 Ammo: Force Energy
 Primary: gravitational force push
 Secondary: charged blast beam
 
 Upgradeable to
 Damage
 20 > 23 > 26 > 29 > 32 > 35
 Capacity
 5 > 6 > 7 > 8 > 9 > 10
 Reload
 1 > 1.25 > 1.5
 Speed
 1 > 0.8 > 0.6
 Alt Fire
 15 > 18.75 > 22.5 > 26.25 > 30
 |  | 
     | 
 Contact BeamCost: 9,000 credits Ammo cost: 2,000 credits
 Ammo: Contact Energy
 Primary: Charged force beam
 Secondary: ground shockwave within close radius
 
 Upgradeable to
 Reload
 1 > 1.25 > 1.5 > 1.75 > 2
 Capacity
 4 > 5 > 6 > 7
 Charge
 0.8 > 0.6 > 0.4
 Special
 0 > 1
 Alt Fire
 1 > 2 > 3 > 4 > 5
 |  | 
     | 
 Javelin Guncost: 11,000 credits Ammo cost: 400 credits
 Ammo: Javelin Spears
 Primary: deploy javelin
 Secondary: electrically charged javelin
 
 
 Upgradeable to
 Alt Fire
 10 > 11.5 > 13 > 14.5 > 16
 Speed
 1 > 0.8 > 0.6
 Damage
 50 > 62.5 > 75 > 87.5 > 100
 Capacity
 5 > 6 > 7 > 8 > 9 > 10
 Special
 0 > 1
 Reload
 1.5 > 1.75 > 2
 |  | 
   | 
 Hand Cannoncost: 0 credits Ammo cost: N/A
 Ammo: N/A
 Primary: Isaac says "BANG BANG"
 Secondary: Isaac says"PEW PEW"
 |  | 
 
No comments:
Post a Comment