A bit overwhelmed with Dead Space 2's weapons and suits? Don't know which suit or gun combo fits you best? Here is a guide to Dead Space 2's dangerously kick ass weapons and their configurations
Engineering Suit
1,000 Credits
10 inventory slots
+5% armor
Elite Engineering Suit
14,000 Credits
25 inventory slots
+25% armor
+15% medpacks | |
Security Suit
20,000 Credits
15 inventory slots
+10% armor
+5% damage on pulse rifle
Elite Security Suit
N/A credits
25 inventory slots
+25% armor
+15% javelin damage
Riot Security Suit
0 Credits
25 inventory slots
+25% armor
+10% contact beam damage | |
Vintage Suit
40,000 Credits
20 inventory slots
+15% armor
10% store discount
Elite Vintage Suit
50,000 Credits
25 inventory slots
+25% armor
15% store discount | |
Advanced Suit
40,000 Credits
25 inventory slots
+20% armor
Stasis recharge time is decreased by 50%
Elite Advanced Suit
50,000 Credits
25 inventory slots
+25% armor
+10% damage to all weapons
+15% stasis duration | |
Plasma Cutter Cost: 0
Ammo cost: 1,200 credits
Ammo: plasma energy
Primary: fire plasma charge
Secondary: rotate 90 degrees
Upgradeable to
Damage
10 > 12 > 14 > 16 > 18
Capacity
10 > 12 > 14 > 16 > 18 > 20
Reload
1 > 1.25 > 1.5
Speed
1.0 > 0.8 > 0.6
Special
0 > 1 | |
Line Gun Cost: 9,000 credits
Ammo cost: 2,000 credits
Ammo: line racks
Primary: wide horizantal charged beam
Secondary: timed energy mine blast
Upgradeable to
Damage
15 > 18 > 21 > 24 > 27
Capacity
5 > 6 > 7 > 8 > 9
Reload
1.6 > 1.45 > 1.3
Width
1 > 1.5 > 2
Alt
20 > 25 > 30 > 35 > 40 > 45 > 50
Duration
5 > 2.5 | |
Pulse Rifle Cost: 7,000 credits
Ammo cost: 1,250 credits
Ammo: pulse rounds
Primary: rapid pulse rounds
Secondary: grenade launcher
Upgradeable to
Damage
5 > 6 > 7 > 8 > 9
Capacity
50 > 75 > 100 > 125 > 150 > 175
Reload
1 > 1.2 > 1.4
Alt Fire
3 > 4 > 5 > 6 > 7 | |
Ripper Cost: 8,000 credits
Ammo Cost: 1,350 credits
Ammo: ripper blades
Primary: Harnessed saw blade
Secondary: saw blade projectile
Upgradeable to
Damage
8 > 10 > 12 > 14 > 16
Capacity
8 > 10 > 12 > 14 > 16
Reload
1 > 1.2 > 1.4
Duration
5 > 7 > 9
Alt Fire
20 > 22.5 > 25 > 27.5 > 30 | |
Seeker Rifle cost: 11,000 credits
Ammo cost: 1,000 credits
Ammo: Seeker Shells
Primary: single rifle shot
Secondary: 2x zoom
Upgradeable to
Damage
50 > 55 > 60 > 65 > 70
Reload
1 > 1.15 > 1.3 > 1.45
Capacity
4 > 5 > 6 > 7
Alt Fire
50 > 62.5 > 75 > 87.5 > 100 | |
Detonator Cost: 8,000 credits
Ammo cost: 1,200 credits
Ammo: Detonator Mines
Primary: mine deployment
Secondary: disarm mine
Upgradeable to
Reload
1 > 1.15 > 1.3 > 1.45
Capacity
3 > 4 > 5 > 6 > 7
Damage
20 > 22.5 > 25 > 27.5 > 30
Special
1 > 2 | |
Flamethrower Cost: 11,000 credits
Ammo cost: 1,000 credits
Ammo: flame fuel
Primary: Stream of fire
Secondary: Canister flameshot
Upgradeable to
Damage
4 > 8 > 12
Capacity
50 > 75 > 100 > 125 > 150 > 175
Reload
1 > 1.15 > 1.3 > 1.45
Duration
5 > 10 > 15
Alt Fire
1 > 1.3 > 1.6 > 1.9 > 2.2 | |
Force Gun Cost: 11,000 credits
Ammo cost: 900 credits
Ammo: Force Energy
Primary: gravitational force push
Secondary: charged blast beam
Upgradeable to
Damage
20 > 23 > 26 > 29 > 32 > 35
Capacity
5 > 6 > 7 > 8 > 9 > 10
Reload
1 > 1.25 > 1.5
Speed
1 > 0.8 > 0.6
Alt Fire
15 > 18.75 > 22.5 > 26.25 > 30 | |
Contact Beam Cost: 9,000 credits
Ammo cost: 2,000 credits
Ammo: Contact Energy
Primary: Charged force beam
Secondary: ground shockwave within close radius
Upgradeable to
Reload
1 > 1.25 > 1.5 > 1.75 > 2
Capacity
4 > 5 > 6 > 7
Charge
0.8 > 0.6 > 0.4
Special
0 > 1
Alt Fire
1 > 2 > 3 > 4 > 5 | |
Javelin Gun cost: 11,000 credits
Ammo cost: 400 credits
Ammo: Javelin Spears
Primary: deploy javelin
Secondary: electrically charged javelin
Upgradeable to
Alt Fire
10 > 11.5 > 13 > 14.5 > 16
Speed
1 > 0.8 > 0.6
Damage
50 > 62.5 > 75 > 87.5 > 100
Capacity
5 > 6 > 7 > 8 > 9 > 10
Special
0 > 1
Reload
1.5 > 1.75 > 2 | |
Hand Cannon cost: 0 credits
Ammo cost: N/A
Ammo: N/A
Primary: Isaac says "BANG BANG"
Secondary: Isaac says"PEW PEW" | |
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